![]() Forget about Seymour and just concentrate all your attacks on Mortibody. (It Drains 4000 HP to 1000 HP Lowering by 1000 Everytime it Resurrects). ![]() Mortibody can be slain but it will ressurect itself by draing health from Seymour. ![]() Mortibody uses moves which Seymour Combos with dealing massive / lethal damages. I added a bunch of links myself (everything after 292 and a few before that), and I can say people have my full permission to add all those here if they want to. boss battle - Seymour Natus First utilize all Trigger Commands. Seymour: Natus Boss Battle Guide Details Seymour fights with Mortibody. You'd obviously need to contact them to get permission to upload them here, though.ĮDIT: Actually, I think it would be fine to upload them directly, since I think what Kaimi figured out was the URLs from which the game pulls the sprites to load them, which means they just compiled a set of the same links used by the game itself and saving those sprites would be "ripping" them directly from the game in a sense. Putting Reflect on Seymour can bounce Curas back to the party. They may also trigger Desperado, forcing the party to reapply status enhancements. NulElement is ineffective without Haste, which can let the NulElements take effect after Mortibody attacks. I sifted through them and did my best to identify what I could, but there are still several unknown ones there. Main article: Seymour Natus strategy Desperado. Regarding weapon sprites, I know that Kaimi over on FF Wiki has collected a huge chunk of them (259 by my count, as of this writing), although a number of IDs are still missing from the list and nothing after ID #292 is included.
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